Site Logo

 
It is currently Wed Oct 22, 2014 2:10 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 14 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Game Engine group feeler
PostPosted: Sat Jan 05, 2013 11:00 am 
Offline

Joined: Sat Jan 05, 2013 10:39 am
Posts: 2
If you're still looking for a coder, I've done a bit of that, nothing 3D though. Here's a video of one game I made with a friend. He did graphics and design, I did code.

http://www.youtube.com/watch?v=Lv06Qjoc2vk


Top
 Profile  
 
 Post subject: Re: Game Engine group feeler
PostPosted: Tue Dec 31, 2013 7:49 am 
Offline
User avatar

Joined: Wed Mar 21, 2012 3:59 pm
Posts: 101
If anyone is interested, the 2014 Global Game Jam event is coming up the weekend of January 24th.

Image


Top
 Profile  
 
 Post subject: Re: Game Engine group feeler
PostPosted: Tue Dec 31, 2013 8:43 am 
Offline
User avatar

Joined: Sun Mar 15, 2009 9:10 am
Posts: 96
Location: Golden Valley
I'd be interested, but my game engine skills are weak. Maybe I can sit and watch or provide input? I'd like to just see how it's done.

_________________
Instructables is my crack.

You can't have Success without the suck.

Too many irons, not enough fire.


Top
 Profile  
 
 Post subject: Re: Game Engine group feeler
PostPosted: Tue Jan 21, 2014 10:54 pm 
Offline
User avatar

Joined: Sat Dec 22, 2012 2:53 am
Posts: 19
Location: Saint Paul
A game I have always dreamed of coding would be a computerized version of classic miniature war gaming. I don't mean any sort of RTS, I mean something that amounts to a virtual environment for miniatures gaming, removing the need to physical co-location of players and adding in many features only a computer would make possible (such as the option to restrict players to only viewing the board from the view point of their models, forcing 'no backtrack' movement, etc.) It would ideally be rules agnostic, just as a table top and a set of dice and ruler are, but there are certain games that it would add a lot to. There are also games (like D&D) that aren't strictly miniature war games, but could work very well in this environment (one were players can view the field as their models would with lighting effects etc, communicate openly or as restricted by a referee, and have certain rules such as regarding movement automatically enforced.)

Models (aside from crude terrain models) wouldn't really be needed, because the idea would be for players to photograph their models from multiple angels, then put the models into the game world "Doom" style, using the image appropriate to the viewed angle as a "cardboard cutout" positioned in the scenery.

There's an engine called VASSAL that allows this for board games, and has been used by some to run overhead map views of miniatures games, but that is a poor translation of the miniatures gamin experience and does not take advantage of what a computer environment could bring to that experience.

_________________
Sebastian Wiers
sebwiers@ 10^100 mail
https://www.facebook.com/sebwiers
612 695 fifty-two sixty-six


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ]  Go to page Previous  1, 2

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Template made by DEVPPL Flash Games